Why does Singapore impose strict controls on traditional gambling yet not regulate loot boxes?

While Singapore is renowned for its thorough regulation in numerous sectors, it is curious to see that strict controls apply to conventional gambling activities while loot boxes in video games operate without similar oversight. This gap in regulation seems contradictory, given the nation’s rigorous approach to law enforcement and public safety. I am interested in exploring whether there are specific legal, cultural, or economic reasons behind this divergence. Could the unique definitions of digital gambling versus traditional gambling explain this regulatory anomaly?

i guess loot boxes are seen as inherent game feature rather than pure gambling. the govnt may not see it as harmful yet, so they loose a bit on regs. if it escalates, expect tougher measures

observing the issue, it appears that singapore distinguishes between activity that poses immedate risk versus those that are considered game enhancers. in my experince, traditional gambling attracts strict oversight due to recognized patterns of abuse and clear economic implications. loot boxes, however, are typically viewed as part of the device’s design even if they share similarities with chance-based mechanics. this does suggest that legal definitions and historical policy trends are behind the current regulation, but ongoing shifts in digital consumption might soon prompt reevaluation.

I tend to view it like this: loot boxes haven’t really shown direct harm to society in the same way that traditional gambling has, so there’s probably a shift in regulatory focus. While they’re similar enough on the surface, many see them more as an additional interactive element than a gambling trap. And hey, if new data comes out suggesting they’re a real problem, you can bet the authorities would start to take a second look. For now, it seems we’re in a bit of a grey area where the traditional rules just don’t seem to apply. :man_shrugging: